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3D Representations / Reconstruction · 2025 · 3DV · CCF Unranked

Betsu-Betsu: Multi-View Separable 3D Reconstruction of Two Interacting Objects

Betsu-Betsu represents interaction scenes with a shared multiresolution hash grid, decoding separate object SDFs and radiance fields. Alpha-blending regularization suppresses geometric interpenetration at mutual-occlusion boundaries.

Research area

3D Representations / Reconstruction

Task level

Instance-level

Object setting

Unseen objects

Input modalities

segmented multi-view RGB images

Requirements

calibrated multi-view imagesper-object segmentation masksstatic interaction during capturelong per-scene optimization
Full paper metadata Authors, affiliations, research area, datasets, metrics, method tags, and reading status Expand
Authors
Suhas Gopal, Rishabh Dabral, Vladislav Golyanik, Christian Theobalt
Affiliations
Saarland University / Max Planck Institute for Informatics
Conference / journal
Conference · 3DV · CCF Unranked
Research area
3D Representations / Reconstruction
Code availability
Unavailable / not yet recorded
Reading status
Overview:Available Deep Dive:Available
Task setting
Instance-level · Unseen objects
Evaluation metrics
Chamfer Distance 3D IoU

Original paper terminology:Chamfer Distance / F-score@1cm / PSNR / SSIM / LPIPS / 3D IoU

Requirements
calibrated multi-view imagesper-object segmentation masksstatic interaction during capturelong per-scene optimization

Reading Notes

Overview / Deep Dive

Available src/paper-notes/betsu-betsu-3dv2025/coarse.md

Paper overview notes

Quickly assess the paper's scope, problem setting, core method, experimental findings, and whether to read it in depth.

Paper Overview: Betsu-Betsu: Multi-View Separable 3D Reconstruction of Two Interacting Objects

1. Basic information

2. Positioning in one sentence

Betsu-Betsu reconstructs separate geometry and appearance for two closely interacting objects from calibrated, instance-segmented multi-view RGB images. Its key components are a shared hash-grid encoding, two SDF heads, and alpha-blending regularization that discourages both SDFs from having high opacity simultaneously.

3. Task boundaries

  • Inputs: Calibrated multi-view RGB images and segmentation masks for each object.
  • Outputs: Two separate SDFs / meshes, renderings of each object’s visible parts, and joint scene appearance.
  • Supports human–object, hand–object, object–object, and human–human contact. It does not directly output object-to-camera 6D pose.
  • Its relevance to this topic is a geometric representation that discourages object interpenetration under heavily occluded interactions.

4. Method overview

  1. Encode scene positions with a shared multiresolution hash grid.
  2. Decode objects 1 and 2 with two separate SDF MLPs; combine them by a pointwise minimum to form the joint scene SDF.
  3. Supervise visible-surface rendering using each instance’s RGB / mask.
  4. Use an alpha-blending constraint to reduce α1α2\alpha_1\alpha_2, encouraging each location to belong to only one opaque object and reducing spurious overlap in contact zones.

5. Experiments at a glance

  • On newly captured human–object data, the reported mean object Chamfer is 11.40, versus ObjectSDF++ at 15.90; overall scene Chamfer is 5.51.
  • On AffordPose hand–object data, mean hand / object Chamfer is 5.87 / 3.80, outperforming the compared methods.
  • On held-out human–object views, mean PSNR / SSIM / LPIPS is 32.42 / 0.97 / 0.06, versus ObjectSDF++ at 28.02 / 0.95 / 0.08.

6. Strengths, limitations, and reading assessment

Strengths

  • Requires no object templates, SMPL, or markers; applies to static multi-view capture of arbitrary object pairs.
  • Provides direct, interpretable regularization against geometric interpenetration at contact boundaries, beyond separating colors.
  • Reports geometry, novel-view synthesis, and results across interaction types.

Risks / boundaries

  • Requires dense multi-view capture, camera calibration, and instance masks, placing it in an offline reconstruction setting.
  • The opaque-object assumption excludes glass and translucent materials; the number of objects is fixed at two.
  • Occluded surfaces remain unobserved, so separation depends on neural implicit priors and regularization weights.

7. Research takeaways

For downstream pose estimation of contacting objects, resolving surface ownership is more fundamental than directly optimizing rigid transforms. Separable SDFs or explicit ownership regularization can provide more reliable visibility and contact constraints for pose refinement.

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