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Object Pose Estimation · 2026 · AAAI · CCF A

CoordAR: One-Reference 6D Pose Estimation of Novel Objects via Autoregressive Coordinate Map Generation

For single-reference 6D pose estimation of unknown objects without CAD, reference / query 3D–3D correspondences are represented as an ROC map. Autoregressive generation of discrete tokens replaces continuous coordinate regression, and Umeyama alignment recovers the relative pose.

Research area

Object Pose Estimation

Task level

Instance-level

Object setting

Unseen objects

Input modalities

RGB-Done-reference

Requirements

camera intrinsicsreference/query masksreference depthsingle reference viewVQ-VAE tokenizer
Full paper metadata Authors, affiliations, research area, datasets, metrics, method tags, and reading status Expand
Authors
Dexin Zuo, Ang Li, Wei Wang, Wenxian Yu, Danping Zou
Affiliations
Shanghai Jiao Tong University / Midea Group
Conference / journal
Conference · AAAI · CCF A
Research area
Object Pose Estimation
Code availability
Unavailable / not yet recorded
Reading status
Overview:Available Deep Dive:Available
Task setting
Instance-level · Unseen objects
Evaluation metrics
ADD(S) / ADD(-S) ADD ADD-S ADD / ADD-S AUC BOP AR VSD MSSD MSPD

Original paper terminology:ADD(-S) Recall / AUC ADD / AUC ADD-S / AR (MSSD/MSPD/VSD) / Inference time

Requirements
camera intrinsicsreference/query masksreference depthsingle reference viewVQ-VAE tokenizer

Reading Notes

Overview / Deep Dive

Available src/paper-notes/coordar/coarse.md

Paper overview notes

Quickly assess the paper's scope, problem setting, core method, experimental findings, and whether to read it in depth.

Overview Notes: CoordAR: One-Reference 6D Pose Estimation of Novel Objects via Autoregressive Coordinate Map Generation

1. Basic information

2. Positioning in one sentence

Given one RGB-D reference with known pose and an RGB-D query, CoordAR discretizes the query’s ROC 3D coordinate map into tokens and generates them autoregressively. Umeyama alignment then recovers relative 6D pose for the novel object, improving global consistency over conventional continuous-coordinate regression under symmetry, occlusion, and large viewpoint changes.

3. Problem setting

  • Task: one-reference 6D pose estimation for novel objects.
  • Input: one reference RGB-D image with a mask, depth, and known object pose, plus a query RGB-D image and mask from an arbitrary viewpoint.
  • Output: the query’s transform relative to the reference, combined with the reference’s absolute pose to obtain the query object pose.
  • Key assumption / prior: reference depth can construct a Reference Object Coordinates (ROC) map; inference requires neither a complete CAD model nor multiple reference views.
  • Applications: pose estimation for novel objects with few references in robotics, AR, and real cluttered environments.

4. Core motivation

  • Problem addressed: reduce dependence on textured CAD, complete 3D models, and multi-view references for novel-object pose estimation.
  • Why it matters: new real-world objects often lack usable CAD models. One-reference estimation better suits rapid deployment, but correspondence is vulnerable to missing texture, occlusion, and viewpoint differences.
  • Main concern with existing methods: methods such as One2Any regress continuous ROC coordinates in parallel. A convolutional decoder’s local receptive field may yield globally inconsistent coordinate maps, without explicitly modeling ambiguity and uncertainty.

5. Method overview

  • Overall pipeline: encode reference / query → multi-layer Transformer fusion → autoregressively generate query ROC tokens → VQ-VAE detokenization into a ROC map → denormalize using query depth → Umeyama relative-transform recovery.
  • Key modules:
    1. Modality-decoupled encoding: separate encoders process RGB images and the reference ROC map; reference / query RGB share the RGB encoder.
    2. Fusion blocks: self-attention, cross-attention, and FFNs fuse reference conditioning with query features.
    3. Autoregressive ROC generation: a pretrained VQ-VAE tokenizer converts ROC maps into discrete patch-level tokens, generated group by group according to conditional probabilities.
  • Training: required; the core decoder minimizes token-sequence negative log-likelihood.
  • Pose recovery: first predict 3D–3D correspondences, then recover the rigid transform with Umeyama, rather than directly regressing rotation and translation.

6. Experimental overview

  • Datasets: Real275, Toyota-Light, LINEMOD, and YCB-Video; training uses the FoundationPose dataset and an OO3D-9D subset.
  • Metrics: ADD(-S) recall, ADD / ADD-S AUC, BOP-style AR (MSSD, MSPD, VSD), and inference time.
  • Main baselines: One2Any, Any6D, Oryon, NOPE, FS6D, FoundationPose, OnePose / OnePose++, and others.
  • Main results: CoordAR obtains AR / ADD(-S) of 71.0 / 82.2 on Real275 and 62.5 / 82.6 on Toyota-Light; occluded YCB-V ADD-S AUC is 95.5, and mean ADD(-S) recall under large LINEMOD viewpoint changes is 75.0.
  • Speed: with 16 autoregressive steps, the paper reports ADD(-S) 75.0 and approximately 0.25 s per inference. Reducing to 4 or 1 step is faster but slightly less accurate.
  • Are the authors’ conclusions broadly supported? Yes. Main results cover real novel objects, occlusion, and large viewpoint changes; ablations separately test autoregression, tokenization, test-time AR, and modality-decoupled encoding.

7. Strengths and limitations

Strengths

  • Converts correspondence prediction from continuous regression into probabilistic discrete-token generation, suited to multiple solutions and structural dependencies.
  • Requires no complete CAD and only one depth-equipped reference, imposing fewer deployment assumptions than model-based methods.
  • Separately evaluates symmetry, occlusion, and large LINEMOD viewpoint changes, going beyond a single mean score.

Limitations / risks

  • Both reference and query require depth, masks, and camera intrinsics; this remains distinct from an RGB-only, fully model-free solution.
  • Requires a pretrained VQ-VAE tokenizer and relatively large training datasets, making reproduction more expensive than simple correspondence + PnP.
  • On YCB-V, the paper observes that ADD and ADD-S may disagree on symmetric objects whose symmetry depends on texture, so metrics need careful interpretation.

8. Research takeaways

  • Reusable idea: discretize coordinate fields, dense correspondences, or object representations, then model spatial dependencies autoregressively.
  • Baseline suitability: strong for RGB-D, one-reference, or unseen-object pose research; RGB-only or category-level comparisons first require aligned input settings.
  • Worth deep reading? Yes. Focus on ROC normalization, VQ-VAE tokenizer training, token-count / speed tradeoffs, and robustness to mask / depth noise.
  • Questions to investigate: behavior under degraded reference depth; stability on transparent, reflective, and textureless objects; and tokenizer reuse across datasets.

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