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Object Pose Estimation · 2025 · CVPR · CCF A

Leveraging Global Stereo Consistency for Category-Level Shape and 6D Pose Estimation from Stereo Images

The method represents shared shape within a category as an occupancy field and uses global stereo consistency to constrain coupled shape, scale, and pose optimization, targeting materials with unreliable depth sensing.

Research area

Object Pose Estimation

Task level

Category-level

Object setting

Unseen objects

Input modalities

calibrated stereo RGB

Requirements

left-right camera calibrationobject mask / cropcategory occupancy prior
Full paper metadata Authors, affiliations, research area, datasets, metrics, method tags, and reading status Expand
Authors
Junning Qiu, Minglei Lu, Fei Wang, Yu Guo, Yonggen Ling
Affiliations
Xi’an Jiaotong University / Tencent Robotics X
Conference / journal
Conference · CVPR · CCF A
Research area
Object Pose Estimation
Code availability
Unavailable / not yet recorded
Reading status
Overview:Available Deep Dive:Available
Task setting
Category-level · Unseen objects
Evaluation metrics
3D IoU n° mcm

Original paper terminology:3D_avg / 3D IoU / 5° 5cm / grasp success

Requirements
left-right camera calibrationobject mask / cropcategory occupancy prior

Reading Notes

Overview / Deep Dive

Available src/paper-notes/global-stereo-pose/coarse.md

Paper overview notes

Quickly assess the paper's scope, problem setting, core method, experimental findings, and whether to read it in depth.

Paper Reading Notes (Coarse): Leveraging Global Stereo Consistency for Category-Level Shape and 6D Pose Estimation from Stereo Images

1. Basic information

  • Paper: CVF Open Access
  • Authors / affiliations: Junning Qiu et al.; Xi’an Jiaotong University, Tencent Robotics X.
  • Task: category-level shape, scale, and 6D pose from calibrated stereo RGB.
  • Reading mode: Overview.

2. Positioning in one sentence

Learn a cross-view-consistent category occupancy field, then incorporate both cameras into global shape fitting to disentangle stereo shape / pose / scale ambiguity.

3. Problem and motivation

  • RGB-D can fail on transparent / reflective materials, while monocular RGB lacks metric scale.
  • Stereo supplies a baseline but tightly couples shape and pose optimization.

4. Method overview

  1. Estimate an intra-category occupancy field shared across views.
  2. Iteratively fit pose / scale with normalized-depth rendering and left–right information exchange.
  3. Use baseline geometry to constrain optimization and reduce single-view projection ambiguity.

5. Experiments at a glance

  • Beyond TOD, the paper introduces / uses material-diverse S-RGBD and reports 3D_avg, 3D IoU, and real grasps.
  • Separate depth-friendly and depth-challenging objects rather than claiming universal RGB-D superiority.
Global Stereo Consistency main TOD and S-RGBD results
Original TOD / S-RGBD main results: bottle / mug IoU and pose thresholds on TOD; 3D_avg over ten material-diverse categories on S-RGBD. Source: original CVPR 2025 paper. Image copyright belongs to the paper's authors and publisher; reproduced here for paper analysis.

TOD bottle / mug 3D50 is 99.8 / 100 and 10°10cm 100 / 95.2. S-RGBD 3D_avg includes bowl 82.9 and wine glass 74.1; transparent / difficult-depth categories need separate analysis. RGB-D Second still reaches 86.2 / 91.2 / 87.8 on bowl / box / bottle, motivating stereo advantages specifically for challenging materials.

6. Quick assessment

  • Value: elevates stereo from two-image input to global geometric constraints.
  • Boundary: precise calibration and stable synchronization; category occupancy priors still limit generalization.

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