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Object Pose Estimation · 2026 · ICRA / IEEE RA-L · CCF B

GraspClutter6D: A Large-scale Real-world Dataset for Robust Perception and Grasping in Cluttered Scenes

GraspClutter6D contains 1000 dense real scenes, 200 objects, 52,000 RGB-D images, 735,545 pose instances, and 9.3 billion analytical grasp candidates. A rigid four-camera UR5 platform, 13-view fusion, and review by two experts establish poses. Object-level force-closure grasps are transformed into scenes and collision-filtered. Training data raise real grasp success in 15-object piles from GraspNet-1B's 54.9% to 67.9%. The 9.3 billion grasps are candidates, not physical executions, and depth residuals combine pose, mesh, and sensor errors.

Research area

Object Pose Estimation

Task level

Instance-level

Object setting

Seen / Unseen

Input modalities

four-camera RGB-D capturecalibrated robot posesobject meshessegmentation masks and 6D posesparallel-jaw grasp candidates

Requirements

known object meshescalibrated RGB-D rigrobot-camera extrinsicsintegrated multi-view point cloudsanalytic force-closure and collision checking for grasp labels
Full paper metadata Authors, affiliations, research area, datasets, metrics, method tags, and reading status Expand
Authors
Seunghyeok Back, Joosoon Lee, Kangmin Kim, Heeseon Rho, Geonhyup Lee, Raeyoung Kang, Sangbeom Lee, Sangjun Noh, Youngjin Lee, Taeyeop Lee, Kyoobin Lee
Affiliations
Korea Institute of Machinery and Materials / Gwangju Institute of Science and Technology / Korea Advanced Institute of Science and Technology
Conference / journal
Journal · ICRA / IEEE RA-L · CCF B
Research area
Object Pose Estimation
Code availability
Code available
Reading status
Overview:Available Deep Dive:Available
Task setting
Instance-level · Seen / Unseen
Evaluation metrics
ADD ADD-S ADD(S) / ADD(-S) ADD / ADD-S AUC

Original paper terminology:mean absolute depth discrepancy / viewpoint coverage / real grasp success rate / ADD(-S) and ADD-S AUC / instance segmentation AP / 6-DoF grasp AP

Requirements
known object meshescalibrated RGB-D rigrobot-camera extrinsicsintegrated multi-view point cloudsanalytic force-closure and collision checking for grasp labels

Reading Notes

Overview / Deep Dive

Available src/paper-notes/graspclutter6d-icra2026/coarse.md

Paper overview notes

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Paper Reading Notes (Coarse): GraspClutter6D

One-sentence summary

GraspClutter6D combines 6D pose data and robot grasping data in the same real, densely cluttered scenes: 200 objects, 1000 scenes, 52K RGB-D images, 736K pose instances, and 9.3B analytic grasp candidates, addressing heavy occlusion, multiple instances, and industrial / warehouse objects.

Data collection and annotation

Data is captured with a rigid four-camera platform on a UR5: RealSense D415, D435, Azure Kinect, and high-precision Zivid. Each scene places 5–20 objects in one of 75 bin, shelf, or table configurations; 13 Zivid views are fused into a scene point cloud. Annotators align CAD models in that fused cloud and propagate poses to all camera views.

GraspClutter6D objects, camera platform, and 6D pose annotation tool
Original Figures 2–4: 200 objects, the four-camera capture platform, and a pose annotation tool with depth-residual heatmaps; the target threshold is 5 mm. Source: original paper. Image copyright belongs to the paper's authors; reproduced here for academic analysis.

Poses undergo ICP refinement and review by two experts. For grasp annotations, parallel-jaw force-closure grasps are sampled on each object model, transformed into the scene using the 6D pose, and filtered for collisions with the scene point cloud, yielding about 178K candidates per image on average.

Dataset scale

  • 200 objects: 100 household, 50 industrial, and 50 warehouse;
  • 52K RGB-D images and 735,545 instances with 6D poses / masks;
  • Mean 14.1 instances per image and mean visibility 77.1%;
  • 62.6% of instances have visibility no higher than 0.95;
  • Object distances 0.31–1.37 m, diameters 4.5–47.3 cm, and weights 6–2250 g;
  • Mean viewpoint coverage 67.6%, above the 57.8% for GraspNet-1B in the paper’s comparison.

Key results

In real UR5 grasping experiments, Contact-GraspNet is trained on different datasets:

Training dataPacked 5Pile 5Pile 10Pile 15
ACRONYM32.127.834.225.7
GraspNet-1B77.562.558.854.9
GraspClutter6D93.477.274.067.9
GraspClutter6D real robot grasping success rates
Original Table IV and Figure 9: with the same Contact-GraspNet, GraspClutter6D training data gives the highest results in all four real settings. Source: original paper. Image copyright belongs to the paper's authors; reproduced here for academic analysis.

On the 6D pose benchmark, FoundationPose achieves overall ADD(-S) / ADD-S of 70.5 / 92.3, falling to 55.0 / 85.9 under heavy occlusion. MegaPose drops from 77.9 / 86.7 under low occlusion to 42.3 / 51.7 under heavy occlusion, showing that the scenes remain challenging.

Important boundaries

The “9.3B grasps” are analytic candidates produced by force closure and collision checking, not 9.3B successful real executions. Pose depth residuals reflect pose, CAD mesh, and depth-sensor effects; reflective / transparent objects are also excluded from some quality statistics. Four-camera / multiview frames are not independent scenes, so splits must prevent the same scene from crossing subsets.

Reading assessment

Its main value is unifying perception and grasping in real clutter and using transfer / real robot experiments to show that the data supports training, beyond simply increasing scale. For object pose research, focus on the occlusion-stratified Table VIII while retaining object- and scene-level splits to avoid leaking the same object or multiview scene into the test set.

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