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Object Pose Estimation · 2025 · ICRA · CCF B

Visuo-Tactile Object Pose Estimation for a Multi-Finger Robot Hand with Low-Resolution In-Hand Tactile Sensing

The method combines visual pose, hand proprioception, binary contact at each finger link, and nonpenetration priors in a factor graph. Robust costs optimize held-object pose under severe hand occlusion or visual noise.

Research area

Object Pose Estimation

Task level

Instance-level

Object setting

Seen objects

Input modalities

RGB-Dhand proprioceptionbinary tactile contacts

Requirements

known object meshinitial visual poserobot kinematics / hand geometryper-pad tactile calibration
Full paper metadata Authors, affiliations, research area, datasets, metrics, method tags, and reading status Expand
Authors
Lukas Mack, Felix Grüninger, Benjamin A. Richardson, Regine Lendway, Katherine J. Kuchenbecker, Joerg Stueckler
Affiliations
University of Augsburg / Max Planck Institute for Intelligent Systems
Conference / journal
Conference · ICRA · CCF B
Research area
Object Pose Estimation
Code availability
Unavailable / not yet recorded
Reading status
Overview:Available Deep Dive:Available
Task setting
Instance-level · Seen objects
Evaluation metrics
ADD-S

Original paper terminology:ADD-S / runtime / update rate

Requirements
known object meshinitial visual poserobot kinematics / hand geometryper-pad tactile calibration

Reading Notes

Overview / Deep Dive

Available src/paper-notes/lowres-inhand-visuotactile-icra2025/coarse.md

Paper overview notes

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Paper Reading Notes (Coarse): Visuo-Tactile Object Pose Estimation for a Multi-Finger Robot Hand with Low-Resolution In-Hand Tactile Sensing

1. Basic information

2. Positioning in one sentence

Instead of high-resolution tactile images, this method combines binary contact / no-contact signals at finger links with hand kinematics, visual pose, and non-penetration priors to continuously optimize held-object pose in a factor graph.

2.1 Guide to the paper’s figures and tables

Low-resolution visuotactile pose Figure 1: system and factor graph
Original Figure 1: visual pose observations, hand proprioception, low-resolution contact, and geometric non-penetration constraints enter a per-step factor graph. Source: Author-provided PDF. Image copyright belongs to the paper's authors and publisher; reproduced here for academic analysis.

3. System Inputs

  • RGB-D visual pose;
  • Known object mesh;
  • Multi-finger joint angles and forward kinematics;
  • Binary contact at each tactile pad;
  • Geometric constraints preventing finger-link / object interpenetration.

4. Method at a Glance

  1. FoundationPose initializes pose once, then provides visual observations through its pose-refinement component at subsequent time steps.
  2. Hand kinematics place tactile pads in a common frame.
  3. Contact factors keep the object surface near activated pads.
  4. Non-penetration factors penalize object intrusion into non-contacting finger geometry.
  5. Joint angles determine current contact / penetration geometry; the previous pose only initializes the next optimization, without a temporal smoothing residual.
  6. A Welsh robust cost suppresses false contacts and visual outliers.

5. Evaluation

  • Simulation: 17 YCB objects.
  • Dvary: large variation in occlusion and visual noise.
  • Docc: stable power grasps with high contact coverage.
  • Real data: grasping sequences on the custom multi-finger ISyHand.
  • Optimization updates at about 13.3 Hz.

6. Coarse Reading Conclusion

The paper shows that low-bandwidth touch can still constrain pose through known hand geometry and per-step optimization, without directly regressing 6D pose from touch. It is especially suitable for tracking after grasping occludes vision, at the cost of accurate kinematics, object CAD, and tactile-pad calibration.

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