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3D Representations / Reconstruction · 2024 · 3DV · CCF Unranked

NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interaction

NCRF jointly models contact optimization fields, canonical hand–object motion fields, and radiance fields, allowing contact and multiview rendering to correct hand and object poses under occlusion.

Research area

3D Representations / Reconstruction

Task level

Instance-level

Object setting

Seen objects

Input modalities

sparse multi-view hand-object videos

Requirements

known object meshinitial per-frame hand/object posecalibrated camerasper-sequence neural field optimization
Full paper metadata Authors, affiliations, research area, datasets, metrics, method tags, and reading status Expand
Authors
Zhongqun Zhang, Jifei Song, Eduardo Pérez-Pellitero, Yiren Zhou, Hyung Jin Chang, Aleš Leonardis
Affiliations
University of Birmingham / Huawei Noah’s Ark Lab
Conference / journal
Conference · 3DV · CCF Unranked
Research area
3D Representations / Reconstruction
Code availability
Unavailable / not yet recorded
Reading status
Overview:Available Deep Dive:Available
Task setting
Instance-level · Seen objects
Evaluation metrics
ADD

Original paper terminology:PSNR / SSIM / LPIPS / hand MPJPE / ADD-0.1D / intersection volume

Requirements
known object meshinitial per-frame hand/object posecalibrated camerasper-sequence neural field optimization

Reading Notes

Overview / Deep Dive

Available src/paper-notes/ncrf-3dv2024/coarse.md

Paper overview notes

Quickly assess the paper's scope, problem setting, core method, experimental findings, and whether to read it in depth.

NCRF: Coarse Reading

One-sentence conclusion

NCRF jointly optimizes hand-object contact, pose refinement, and dynamic radiance fields. Contact constraints improve occluded hand / object poses; corrected poses sharpen canonical-space rendering, avoiding the cycle of building NeRF from wrong poses and treating resulting blur as appearance.

Three modules

  1. Contact optimization field: fuses hand / object features to correct rigid object poses and hand joints.
  2. Hand-object neural radiance field: models hand and object appearances separately.
  3. Observation-to-canonical motion field: maps each frame’s dynamic hand-object deformation into canonical space, with mesh-guided ray sampling reducing color mixing.
NCRF contact optimization, hand-object deformation, and radiance-field pipeline
Pose correction and neural rendering learn jointly through shared losses; contact maps and collision SDFs supply 3D constraints. Source: original Figure 2. Copyright belongs to the authors and 3DV 2024 publisher; reproduced here for academic analysis.

Results

On HO3D, NCRF raises HumanNeRF PSNR from 26.06 to 29.74; object ADD-0.1D rises from initial 74.5 / S2 Contact 81.4 to 89.8. DexYCB reaches 32.16 PSNR and 83.2 ADD-0.1D. Removing rigid pose correction returns ADD to 74.5, so rendering gains are not merely from a larger NeRF.

NCRF HO3D / DexYCB novel-view rendering, ablations, and rendering metrics
The crop contains Figure 4 novel-view rendering comparisons on HO3D / DexYCB, Figure 5 module ablations, and Table 1 PSNR / SSIM / LPIPS rendering metrics. Source: original Figures 4–5 and Table 1. Copyright belongs to the authors and 3DV 2024 publisher; reproduced here for academic analysis.

Boundaries

NCRF performs per-sequence interaction reconstruction, requiring object meshes, initial hand / object poses, and sparse multi-view video. It is not a real-time network directly predicting unknown-object poses from one RGB image.

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