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Object Pose Estimation · 2024 · 3DV · CCF Unranked

ContactArt: Learning 3D Interaction Priors for Category-level Articulated Object and Hand Poses Estimation

ContactArt learns a part-arrangement discriminator and contact diffusion prior from simulated human teleoperation data, then uses both to constrain category-level articulated-object and hand poses in real images.

Research area

Object Pose Estimation

Task level

Category-level

Object setting

Unseen objects

Input modalities

RGB hand-object observationssimulated interaction trajectories

Requirements

articulated object part modelsinitial hand and object estimatorscategory labeltest-time contact / articulation optimization
Full paper metadata Authors, affiliations, research area, datasets, metrics, method tags, and reading status Expand
Authors
Zehao Zhu, Jiashun Wang, Yuzhe Qin, Deqing Sun, Varun Jampani, Xiaolong Wang
Affiliations
The University of Texas at Austin / Carnegie Mellon University / UC San Diego / Google Research
Conference / journal
Conference · 3DV · CCF Unranked
Research area
Object Pose Estimation
Code availability
Unavailable / not yet recorded
Reading status
Overview:Available Deep Dive:Available
Task setting
Category-level · Unseen objects
Evaluation metrics
Rotation Error Translation Error

Original paper terminology:5°5cm / mIoU / rotation error / translation error / hand MPJPE

Requirements
articulated object part modelsinitial hand and object estimatorscategory labeltest-time contact / articulation optimization

Reading Notes

Overview / Deep Dive

Available src/paper-notes/contactart-3dv2024/coarse.md

Paper overview notes

Quickly assess the paper's scope, problem setting, core method, experimental findings, and whether to read it in depth.

ContactArt: Coarse Reading

One-sentence conclusion

ContactArt collects hand–articulated-object interactions inexpensively through phone-driven simulation teleoperation. It distills readily available simulated part arrangements and contact regions into 3D priors, constraining articulated-object pose and hand pose in real images, respectively.

Data and Method

A user moves a hand in front of an iPhone; the system maps the motion to a MANO hand that operates articulated objects such as laptops, trash cans, safes, and cabinets in a physics simulator. Part poses and contact points are directly available from simulation. During training and testing:

  • An articulation discriminator assesses whether predicted part arrangements resemble the real interaction distribution.
  • A conditional diffusion model generates contact regions on the object surface.
  • At test time, a structural prior optimizes part poses, while a contact prior optimizes hand pose.
ContactArt pipeline from simulated data collection and prior training to real-image test-time optimization
The appearance sim-to-real gap is not directly eliminated; the paper instead transfers more stable 3D structure and contact relationships. Source: Figure 3 from the paper. Copyright belongs to the original authors and the 3DV 2024 publisher; reproduced here for academic commentary.

Results

Across four HOI4D categories, mean 5°5cm rises from CAPTRA’s 6.05 to 7.69 for ContactArt-only and 35.99 after HOI4D warm-start / fine-tuning. Results are 4.70 for BMVC laptop and 57.66 for RBO microwave. Contact diffusion also reduces hand-pose MPJPE and contact error.

Quantitative and qualitative ContactArt articulated-object pose results on HOI4D
Absolute ContactArt-only 5°5cm remains low; the largest gains come from synthetic pretraining followed by fine-tuning on limited real data. Sources: Table 2 and Figure 4 from the paper. Copyright belongs to the original authors and the 3DV 2024 publisher; reproduced here for academic commentary.

Boundaries

This studies category-level articulated hand–object pose rather than a single-rigid-object 6D benchmark. It requires object categories, part models / canonical spaces, and an initial estimator. Contact priors improve optimization but do not replace front-end detection or geometric initialization.

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