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Object Pose Estimation · 2025 · AAAI · CCF A

Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera

Virtual Camera Pose jointly reconstructs shape and continuous poses from monocular freely moving-object sequences. It first reduces the optimization space in a virtual camera frame, then uses PnP to return to the real camera frame and performs global refinement.

Research area

Object Pose Estimation

Task level

Instance-level

Object setting

Unseen objects

Input modalities

monocular RGB video

Requirements

object masksvideo sequencecamera intrinsics
Full paper metadata Authors, affiliations, research area, datasets, metrics, method tags, and reading status Expand
Authors
Haixin Shi, Yinlin Hu, Daniel Koguciuk, Juan-Ting Lin, Mathieu Salzmann, David Ferstl
Affiliations
École polytechnique fédérale de Lausanne / Magic Leap
Conference / journal
Conference · AAAI · CCF A
Research area
Object Pose Estimation
Code availability
Unavailable / not yet recorded
Reading status
Overview:Available Deep Dive:Available
Task setting
Instance-level · Unseen objects
Evaluation metrics
Rotation Error Translation Error

Original paper terminology:HDRM SE / AUC ATE / relative rotation error / relative translation error

Requirements
object masksvideo sequencecamera intrinsics

Reading Notes

Overview / Deep Dive

Available src/paper-notes/free-moving-object-virtual-camera/coarse.md

Paper overview notes

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Overview: Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera

One-Sentence Summary

This work jointly reconstructs the shape and continuous poses of a freely moving object from monocular video. A virtual camera first restricts the optimization search space, before global refinement in the real camera coordinate system.

Task Boundaries

  • Inputs: a monocular RGB sequence with object masks and camera intrinsics.
  • Outputs: an object mesh and a pose for each frame.
  • No fixed scene, hand pose, or category pose prior is assumed; segmentation / calibration are still required.

Method at a Glance

  1. Jointly fit the sequence using an SDF MLP, Color MLP, and Pose MLP.
  2. Transform the camera system into a more controlled virtual camera to reduce the rotation / translation search difficulty under free motion.
  3. Use PnP to return the results to the real camera, then refine globally; progressive training handles long sequences.

Experimental Highlights

  • HO3D mesh: mean HDRM SE of 3.14 mm (lower is better).
  • Pose: mean AUC ATE of 5.9 (higher is better).
  • virtual camera + real-camera refinement: AUC ATE 5.93, relative translation 1.57 cm, relative rotation 2.20°, HDRM SE 3.14 mm.

Original Paper

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