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Object Pose Estimation · 2024 · CVPR · CCF A

HouseCat6D - A Large-Scale Multi-Modal Category Level 6D Object Perception Dataset with Household Objects in Realistic Scenarios

HouseCat6D provides 194 objects, 10 categories, 41 real scenes, 23.5k frames, around 160k poses, and roughly 10M grasp annotations. External infrared tracking, calibration, and bundle adjustment control point-level annotation errors to 1.35–1.73 mm. VI-Net's overall 3D25/50 is 80.7/56.4, with strong transparent-glass results but continued difficulty on boxes / remotes.

Research area

Object Pose Estimation

Task level

Category-level

Object setting

Unseen objects

Input modalities

synchronized RGBactive-stereo depthfour-angle polarimetric RGBobject meshesparallel-jaw grasp labels

Requirements

known 10-category vocabulary for benchmark modelsobject detection or segmentation for evaluated pose baselinesvalid depth for RGB-D baselinesinstance-disjoint train / validation / test protocol
Full paper metadata Authors, affiliations, research area, datasets, metrics, method tags, and reading status Expand
Authors
HyunJun Jung, Shun-Cheng Wu, Patrick Ruhkamp, Guangyao Zhai, Hannah Schieber, Giulia Rizzoli, Pengyuan Wang, Hongcheng Zhao, Lorenzo Garattoni, Sven Meier, Daniel Roth, Nassir Navab, Benjamin Busam
Affiliations
Technical University of Munich / Munich Center for Machine Learning / FAU Erlangen-Nürnberg / University of Padova / Toyota Motor Europe / 3dwe.ai
Conference / journal
Conference · CVPR · CCF A
Research area
Object Pose Estimation
Code availability
Code available
Reading status
Overview:Available Deep Dive:Available
Task setting
Category-level · Unseen objects
Datasets
HouseCat6D
Evaluation metrics
3D IoU Rotation Error Translation Error

Original paper terminology:3D IoU at 25% / 50% / point-wise annotation RMSE / grasp coverage rate / object success rate / real-world grasp success rate

Requirements
known 10-category vocabulary for benchmark modelsobject detection or segmentation for evaluated pose baselinesvalid depth for RGB-D baselinesinstance-disjoint train / validation / test protocol

Reading Notes

Overview / Deep Dive

Available src/paper-notes/housecat6d-cvpr2024/coarse.md

Paper overview notes

Quickly assess the paper's scope, problem setting, core method, experimental findings, and whether to read it in depth.

Paper Reading Notes (Coarse): HouseCat6D

1. Basic information

  • Title: HouseCat6D - A Large-Scale Multi-Modal Category Level 6D Object Perception Dataset with Household Objects in Realistic Scenarios
  • Authors: HyunJun Jung, Shun-Cheng Wu, Patrick Ruhkamp, Guangyao Zhai, Hannah Schieber, Giulia Rizzoli, Pengyuan Wang, Hongcheng Zhao, Lorenzo Garattoni, Sven Meier, Daniel Roth, Nassir Navab, Benjamin Busam
  • Affiliations: Technical University of Munich; MCML; FAU Erlangen-Nürnberg; University of Padova; Toyota Motor Europe; 3dwe.ai
  • Year / venue: 2024 / CVPR Highlight
  • Paper: Official CVF page · Official PDF · Project and data
  • Reading mode: Overview

2. Positioning in one sentence

HouseCat6D is category-level RGBD + polarization data with a high-precision annotation system for realistic household scenes: 194 objects, 10 categories, 41 large scenes, about 160k poses, and 10M grasp annotations. It addresses difficult materials, occlusion, lower-hemisphere views, and real manipulation evaluation rather than introducing a new pose network.

3. Guide to figures and tables

HouseCat6D capture, calibration, and trajectory-recording pipeline
Original Figures 2–3: scan object models and calibrate the measurement probe, annotate objects, perform hand–eye calibration, then record freely moving camera trajectories with external ARTTRACK infrared tracking. Source: official CVPR 2024 paper. Image copyright belongs to the paper's authors and IEEE/CVF; reproduced here for paper analysis.
HouseCat6D viewpoint distribution and category-level pose benchmark
Original Figures 7–8 and Table 3: HouseCat6D provides much denser lower-hemisphere and surrounding views. VI-Net achieves overall 3D25 / 3D50 of 80.7 / 56.4, but box and remote remain difficult. Source: official CVPR 2024 paper. Figure and table copyright belongs to the paper's authors and IEEE/CVF; reproduced here for paper analysis.

4. Dataset composition

  • 194 real objects in 10 categories: bottle, box, can, cup, cutlery, glass, remote, shoe, teapot, tube.
  • 41 large real indoor scenes: 34 training, 2 validation, 5 testing.
  • About 23.5k frames: 20k training, 1.4k validation, 3k testing.
  • About 160k object poses; each test scene contains 10 objects unseen during training.
  • Synchronized RGB, active-stereo depth, and RGB+P at four polarization angles.
  • Parallel-jaw grasp annotations in 16 scenes, about 10M total; split into 14 training, 1 validation, 1 testing.
  • Includes transparent / translucent glass, highly reflective cutlery, textureless objects, real occlusion, and complex backgrounds.

5. Annotation pipeline

  1. Obtain high-quality meshes with structured-light scanning; difficult materials can use evaporating scanning spray.
  2. An external four-camera infrared system tracks a measurement probe and handheld camera rig, without a checkerboard in the images.
  3. Pivot calibration, measured 3D surface points, and ICP recover object pose in tracker coordinates.
  4. Multiple-position observations improve hand–eye calibration; reported translation / rotation RMSE is about 0.27 mm / 0.42°.
  5. Hardware triggers synchronize RGB, depth, and polarization; tracker–camera time offsets are then estimated.
  6. Free motion still creates synchronization and motion-induced offsets; selected fixed frames and COLMAP sparse bundle adjustment provide postprocessing.
  7. Estimated final point-level annotation error is 1.35–1.73 mm, better than checkerboard / ordinary RGB-D approaches, but less accurate than directly robot-captured PhoCaL at 0.80 mm.

6. Benchmark overview

  • Category-level pose baselines: NOCS, FS-Net, GPV-Pose, VI-Net.
  • Full-dataset 3D25 / 3D50:
    • NOCS: 50.0 / 21.2;
    • FS-Net: 74.9 / 48.0;
    • GPV-Pose: 74.9 / 50.7;
    • VI-Net: 80.7 / 56.4.
  • VI-Net varies greatly by category: glass 99.1 / 93.7, bottle 90.6 / 79.6, but box 44.8 / 12.7 and remote 54.9 / 17.1.
  • Ground-truth NOCS maps with back-projected sensor depth reach overall 96.7 / 93.6. This identifies frontend coordinate prediction as a major error source, while glass / tube depth remains noisy.
  • Restricting VI-Net training to PhoCaL-like viewpoint coverage drops overall scores from 80.7 / 56.4 to 68.4 / 31.3, directly quantifying broad-view coverage’s value.
  • Grasping uses KGN as baseline; real Franka tests run 15 trials per object. Some transparent glasses reach 73.3% success after refinement, but remote drops from 53.3% to 33.3%; not all categories benefit.

7. Quick assessment

  • Highlights: combines scale, dense viewpoints, real materials, annotation accuracy, and grasp labels; detailed annotation engineering; public benchmarks expose category-level methods’ weaknesses in complex scenes.
  • Limitations: only 10 categories; RGB-D methods suffer active-stereo depth holes; polarization is not systematically used in the main pose table; real grasping trial counts are small.
  • Reading reminder: this is a dataset / benchmark paper. VI-Net 80.7 / 56.4 is a strong baseline on the new data, not the performance of a “HouseCat6D method.”
  • Intended readers: category-pose dataset construction, transparent / reflective perception, multimodal RGBD+P, precise extrinsic calibration, grasp poses, and real robot evaluation.

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